Post by Kerath on Oct 4, 2004 20:16:24 GMT -5
Crafting the psuedo-sequel to one of the most popular first-person shooters of all time, the Rogue Agent team at Electronic Arts is well aware of what gamers expect from the GoldenEye name. Their desire to create the best pure shooters of this generation is what initially inspired them to go with a roge MI6 agent as teh game's protaganist, rather than Mr. Bond. While 007's games continue to evolve in a more spy-oriented direction, the brutal antihero centre of Rogue Agent allows the team to return to the run-'n'-gun action of the Nintendo 64 classic.
Which isn't to say the game feels antiquated. On the contrary: the enemy AI, for instance, is far more sophisticated than of it's predecessors. Your opponents will take a full advantage of the environment (ducking behind cover when they spot you) and communicate with each other to work as a team. And nothing is scripted-everything they do is bassed on what they see in real time. To help even the odds, your character utilizes a synthetic eye given to him by his new employer, Auric Goldfinger. You can use the eye to see through walls, create a distortion field that shields you from harm, enhance your physical to send enemies flying with a single punch, and activate a magnetic field that prevents your opponent's weapons from firing. You'll have to use the powers in concert with the heavy arsenal of firearms at your disposal to survive the likes of Dr. No, Oddjob and Xenia Onatopp. Rene Morel (Final Fantasy: The Spirits Within) created the character models for all of the games infamous Bond villains, and Sir Ken Adam, the Academy Award-winning visionary behind the look of the Bond films, is overseeing production design.
Which isn't to say the game feels antiquated. On the contrary: the enemy AI, for instance, is far more sophisticated than of it's predecessors. Your opponents will take a full advantage of the environment (ducking behind cover when they spot you) and communicate with each other to work as a team. And nothing is scripted-everything they do is bassed on what they see in real time. To help even the odds, your character utilizes a synthetic eye given to him by his new employer, Auric Goldfinger. You can use the eye to see through walls, create a distortion field that shields you from harm, enhance your physical to send enemies flying with a single punch, and activate a magnetic field that prevents your opponent's weapons from firing. You'll have to use the powers in concert with the heavy arsenal of firearms at your disposal to survive the likes of Dr. No, Oddjob and Xenia Onatopp. Rene Morel (Final Fantasy: The Spirits Within) created the character models for all of the games infamous Bond villains, and Sir Ken Adam, the Academy Award-winning visionary behind the look of the Bond films, is overseeing production design.